Circle what matters
You draw a circle around a widget, an instruction or an answer.
Students know where to look.
Circle, underline and point right on the screen, over your other widgets.

You draw a circle around a widget, an instruction or an answer.
checkStudents know where to look.
You draw a line or a freehand stroke to connect two things or underline a word.
checkThey follow your reasoning at a glance.
You draw a filled rectangle and lower its opacity to 50%.
checkThey see the area and what it covers.
You prepare your annotations before class, on the lesson's screen.
checkThey find it already annotated.
