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Random image

Let chance pick an image for the class: they scroll by, then stop on one.

In your classroom

The topic of the day

You draw the day's topic, a character or a card from a series of images.

Every student has the same chance, and the topic falls without you seeming to choose.

Describe or write from an image

You start a describing or writing game from an image drawn at random.

Students start from the same image and each tells it in their own way.

The activity or role of the day

You assign the day's activity or role with pictograms, instead of reading them out.

The youngest read the picture before they can read the word, and know right away what to do.

Your way

  • ImagesChosen from your libraries, several at a time from the picker. At least one.
  • Animation durationFrom 0 to 10 seconds. At 0, the drawn image shows right away.
  • BackgroundThe background colour shared by all widgets, under “Appearance”.

Good to know

  • Never the same image twice in a row.
  • A click while the images scroll has no effect.
  • Draws are not kept, and when the device asks to reduce motion, the image appears without scrolling.

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